DayZ Badlands izurvive Nasdara Satellite Guide

Use the DayZ Badlands izurvive Nasdara map to filter loot, mark squad routes, and learn districts after the 1.30 wipe.

A fresh desert wipe punishes guesswork. Squads that cannot agree on a town name, a ridge, or a meetup burn the first hour walking apart. DayZ Badlands izurvive is the satellite view of Nasdara, the map included with the DayZ Badlands DLC, and it is the fastest way to turn that blank sand into named districts, loot filters, and shared pins. DayZ Badlands izurvive matters more after Update 1.30, which wiped characters on every platform and sent everyone back to a fresh start with motorbikes, reworked gear, and a stricter loot loop.

The official launch frames the expansion around one idea: loot really is life out here. Face wraps, dust goggles, light clothing, and desert camouflage help you move, but they do not replace a plan. This guide shows how to open the right map, read the place names already printed on it, filter buildings without inventing drop rates, and mark routes your group can actually follow.

What the Nasdara satellite view is for

iZurvive is a browser map for DayZ and ARMA, with maps credited to Ginfo. Chernarus+ and Livonia ship with the base game. Sakhal belongs to Frostline. Nasdara sits in its own menu entry: DayZ Badlands. If your server is running the expansion, the Chernarus topographic page will not help you find Bustanshahr or OKB-754.

DayZ Badlands official screenshot

Official screenshot · Source: Steam store

The official DayZ Badlands launch notes describe Update 1.30 as a fresh start. Motorbikes, selected firearms, assets with new skins, and quality-of-life changes landed with the base-game patch, while the expansion itself adds desert kit and local wildlife. The satellite map does not replace those patch notes. It tells you where the named world is, which building types the loot layer knows about, and how to share that picture with a squad.

Use the map for orientation and planning. Confirm every container in game. Modded servers can move loot and even alter the terrain, and the map itself warns you to pick the server you play so the data stays as close as possible to that ruleset.

Question before you spawnWhat to checkWhy it saves the first life
Are we on Badlands?Nasdara Satellite, not Chernarus+ or LivoniaTown names and loot icons will not match another map
Which patch era?The Nasdara view is tied to the 1.30-era map listOlder Chernarus screenshots predate the wipe
Official or community?Server filter, with Official as the baselineCustom loot and map edits break a generic overlay
New character or returning?Player Spawn (Fresh) versus Player Spawn (Hop)Meetup pins differ after a death or a server change
Static pin or moving pin?Named towns versus icons marked RandomA random water truck is a lead, not a guarantee

Open the map and match the server

Start at the Nasdara Satellite page rather than the site homepage. The homepage defaults to Chernarus+ terrain, complete with Berezino, Chernogorsk, and the other familiar coast towns. The Badlands entry is labeled clearly in the map list. Bookmark that satellite URL before the session so nobody loads the wrong island on a second monitor.

Turn on two overlays immediately: the numbered grid and location names. On the captured Nasdara view, grid labels run from 00 through 16. Name size is not one flat setting. Text scale follows how important the place is, and you can still adjust overall city-name size in settings if the labels crowd a laptop screen.

Then open the server control. The Nasdara panel is headed as the server list for that map and includes an Official option. The interface also says many servers are modded. If your community changes spawns, building loot, or map objects, select that server once the list finishes loading. An empty “not loaded” state is a loading message, not proof that no Badlands servers exist. Hit reload if the list stalls.

Search sits under the map in four tabs: Locations, Items, Models, and Markers. You can type a town, or you can paste the reading from the in-game GPS receiver. The search box accepts both a plain x/y coordinate and the GPS-style reading. Copy a point with Ctrl+C on Windows or Command+C on Mac. Treat any sample coordinate baked into the page chrome as interface filler. Drop your own GPS reading instead of trusting a placeholder.

A few display toggles are worth setting once:

  • Loot icon style can be Simple or Detailed. Detailed is easier when you are learning icon shapes. Simple stays readable when the squad is zoomed out.
  • Icon size changes with zoom. If pins vanish, zoom in before you assume a category is empty.
  • Marker size has its own control, separate from loot icons.
  • Marker lock stops accidental drags while someone scrolls.

You can browse without an account. A username is enough to start a basic shared group. Email login uses a magic link rather than a password you have to remember mid-raid. Some tools stay limited until you register, and the member-management tools require an account.

Read districts and town names first

Nasdara’s labels are not the Cyrillic town set from Chernarus. The satellite page prints a Latin-script list you can search directly. Learn the big names before you memorize icon colors. Calling a route by town is faster on voice chat than calling it by a six-digit coordinate.

These are place names shown on the Nasdara satellite labels, not a ranked loot guide and not a spawn chart:

Name on the mapHow to treat it while planning
NasdaraThe namesake settlement. Make it a shared reference, then scout in person
Dashtabad, Kamar Zir, Shah YailaqSeparate labeled places. Do not assume they share one loot tier
Bam-e Sabz, Pesh KuhGood early landmarks for agreeing which side of the map you are on
Gandomabad, Khorramabad, SabzabadEasy to mix up on voice chat. Spell them once, then pin them
No Abad, Gard Abad, Kucha DarSmaller labels. Zoom in so the name does not hide under a loot icon
Bustanshahr, Dar-e ArdisDistinct towns. Mark a road between them if that is your first crossing
OKB-754A numbered site. Worth a dedicated pin so it is not confused with a district
Karkhana District, Terminal NasDistrict-scale labels. Use them for broad rally areas, not a single door
Ziarat District, Jui Bar District, Registan DistrictRegional names. Drop a circle only after you have walked the edge

Say the awkward ones out loud before you move. “Khorramabad” and “Sabzabad” sound close enough to send two players to different wells. “No Abad” is easy to miss because the first word is short. OKB-754 should be spoken as the full code, not as “the base,” because several military-looking compounds can exist at once.

District labels cover more ground than a single town icon. If someone says they are in Registan District, that is a region, not a doorway. Put a point marker on the building you actually mean, and leave the district name as the search term that gets you into the right neighborhood.

The search tip about typing Latin letters that resemble Cyrillic is aimed at Chernarus names. You do not need that trick for this list. Exact spelling still matters. If a search returns nothing, check the hyphen in Dar-e Ardis and the digits in OKB-754 before you assume the town was removed.

Filter loot without guessing drop rates

The Nasdara controls include a loot-tier overlay and a custom filter. Tiers listed on this map’s panel are Undefined, Tier 1, Tier 2, Tier 3, and Unique. The Chernarus panel also shows a Tier 4 switch. That difference is a filter-list fact, not a published drop table. The page does not define what each tier contains, so do not treat a color band as a promise of a specific rifle.

Turn tiers on one at a time when you are learning the overlay. Stacking every tier plus every building category makes the satellite image unreadable. A practical first pass is military and medical, with location names left on. A second pass is food: nature, animals, and whatever urban or rural buildings you are willing to clear.

Category labels below come from the Nasdara filter examples. They show the kinds of icons the layer can draw. They are not a complete building census, and they are not spawn coordinates.

Filter groupExamples shown for NasdaraPlanning use
MilitaryATC tower, barracksHigh-attention stops. Mark them, do not assume they are empty or full
MedicalTent, genericEarly supply check. Pair with a nearby town name
UrbanBus stop, fire stationNavigation aids inside settlements
RuralGenericScattered structures between named towns
IndustrialGarage, smokestackWorkshop leads and skyline landmarks
CoastBoat, freight containerShoreline loot and obvious vertical shapes
WreckADA 4x4 wreck, Gunter 2 wreckStatic wreck icons, separate from drivable spawns
LandmarkTower crane, radio towerLong-range visual checks when the grid is not enough
CrashsiteLocked container, helicopter crashsiteHigh-risk detours. Circle them before you commit
VehicleOlga 24, Gunter 2Vehicle-class icons. Not a claim that every wreck drives
Player spawnFresh, hopMeetup context after a new life or a server move
MiscBricks (random), water truck (random)Moving or restocking leads. Re-check before a long walk
NatureFig treeA food pin you can filter without turning on every building
AnimalWild boar, sheepHunting leads shown on the animal layer
InfectedInfectedDensity context. Still expect contact anywhere you loot
AreaPermanent contaminated area, oil pit areaHazard polygons. Worth a squad circle even if you never enter

Official expansion text adds wildlife the animal-icon examples do not list by name: mouflons, desert monitors, and territorial dogs that stay near old human ground, plus the usual infected. Use the animal filter for the species it actually labels. Treat the extra species as things you can meet in the world, not as extra pins you can toggle today.

Random versus permanent is the most useful distinction on this layer. A water truck marked Random can be a reason to look, not a promise it is parked there this life. Bricks use the same random tag. A permanent contaminated area is the opposite kind of information. Draw a circle around it and keep the circle even after the loot run, because the hazard is part of the geography. The oil pit area belongs in that same “do not stumble into it” category.

Update 1.30 also put motorbikes and a spread of firearms into the wider game, from the classic Lee-Enfield through modern SCR weapons, along with reworked skins. Those are loadout facts from the launch notes. They are not automatically separate icons on the loot filter. Search the Items tab if you are hunting a specific object, and accept an empty result when the database has not split that item out.

Desert kit changes how you travel, not what the filter means. Dust goggles and a face wrap make a long ridge walk more reasonable. Lightweight clothing and desert camouflage change your silhouette. None of that fills a canteen. Plan food and water from fig trees, hunting, town buildings, and any water-truck lead, then verify on the ground. Local snacks and hunted meat are the survival path the expansion itself points to.

Share markers your squad will not drag off

iZurvive is built for more than solo looting. A username lets you create or join a group and share pins. Basic groups need a name and a password. Anyone who has both can join, which is fine for a trusted four-stack and risky if you paste the password in a public Discord.

Group+ is the account-linked version. It can show who is inside, kick, ban, and hold roles. New members can be set as Member or Viewer. Roles you can assign include Admin, Member, and Viewer. A kick still allows a return if that person has an invite. A ban blocks rejoin until someone lifts it. Ownership can be transferred, and that handoff is not reversible from the same dialog, so do not pass it during a fight.

Shared-map jobBasic groupGroup+
Drop and see shared markersYes, with the group name and passwordYes, tied to accounts
See a member listNoYes
Kick or banNoYes
Invite link instead of a spoken passwordLimited to sharing the name and passwordInvite link or token, including an in-app open path
Needs registrationNoYes

The editor draws four kinds of marks:

  • A point, with a color and a type such as Player. Click the map, drag to adjust, click again to edit.
  • A circle. Drag the center to move it and the radius handle to resize it. Use this for a contaminated zone, a search area, or a “do not loot yet” camp.
  • A line. Click to add points, drag a point to bend the route, click a point to remove it. Use this for the road you actually intend to walk.
  • An area outline for a block of buildings or a district edge you want shaded.

Labels in the editor show a 255-character counter. Keep names short enough to read at a glance: “OKB west gate,” “fig trees north of Sabzabad,” “oil pit.” Lock markers once the plan is set. An unlocked pin moves when someone tries to pan.

Color and type are doing real work if you standardize them. One color for hazards, one for loot you have not cleared, one for friendly stashes. The settings preview includes marker styles such as Medic, Driver, and Farmer. Those are role hints for the squad, not proof a medic building or a farmer NPC is at that pixel.

There is an iOS app path. Invite screens offer an “open in app” handoff, and if the banner does not appear you can copy the full link into the app’s join screen. Agree on one client for the night. Mixing an old screenshot with a live group map is how people walk to yesterday’s pin.

Plan the first session after the wipe

The 1.30 wipe cleared the slate. Old base screenshots, old stash notebooks, and old “meet at the PD” habits from Chernarus do not transfer. Build a new routine that fits Nasdara’s names and the expansion’s gear.

  1. Before you queue, open Nasdara Satellite, enable grid and names, and select Official or your real server.
  2. Search two or three towns you are willing to walk between. Pin them with the spelling from the map, not a nickname.
  3. Filter Player Spawn and note whether you expect a fresh spawn or a hop. Put a temporary squad pin only after someone is actually alive.
  4. Add one food filter (fig trees or animals) and one hazard filter (permanent contamination and oil pits). Leave the rest off until you need it.
  5. Draw one line for the outbound route and one circle for the turn-back point. If you do not have a turn-back circle, thirst will choose it for you.
  6. Lock the markers. Share the group. On a basic group, send the password in a private channel. On Group+, send the invite link.
  7. In game, when the GPS receiver has a fix, paste that reading into search and correct the line if the ridge is steeper than the satellite suggested.
  8. After the run, delete stale random-item pins. Keep town names, hazard circles, and any building you personally cleared.

A sample first-hour board, still without fake coordinates, looks like this:

PinToolKeep after logout?
Rally town, spelled as labeledPoint markerYes, until the squad moves regions
Planned road or ridgeLineYes, edit it when you learn a better path
Permanent contamination or oil pitCircleYes
Random water truck or brick pilePoint, labeled randomOnly until someone checks it
Friendly downed playerPoint, Player typeDelete when the rescue ends
Uncleared military compoundPoint in the loot colorUntil looted or intentionally skipped

If someone finds a motorbike, mark the vehicle only after you know it is yours to use. The map’s vehicle examples are class icons such as the Olga 24 and the Gunter 2, plus separate wreck icons for an ADA 4x4 and another Gunter. A wreck pin is not a promise of a working engine. A launch-note motorbike is not automatically that wreck pin either.

Re-center the group after every death. Fresh-spawn icons and hop-spawn icons exist so you do not send a brand-new character toward an inland stash they cannot reach. Ask which spawn type the icon is, then draw a short line from that side of the map back toward the rally town.

FAQ

Where do I open the DayZ Badlands izurvive map?

Choose Nasdara Satellite from the DayZ Badlands section of the iZurvive map list. The default homepage is Chernarus+. On Nasdara, enable the grid and location names, then set the server filter to Official or to the community server you actually play. You can use a large part of the map without registering.

Are Nasdara loot tiers the same switches as Chernarus?

Not on the filter panel captured for each map. Nasdara lists Undefined, Tier 1, Tier 2, Tier 3, and Unique. Chernarus also lists Tier 4. Neither page defines exact item odds, so use tiers as a visual overlay and confirm containers yourself. Select your server if the community changes loot.

Can a squad share pins without a full Group+ account?

Yes. A basic group shares markers with a group name and password, and anyone with both can join. Choose Group+ if you need a member list, kicks, bans, roles, or an invite link tied to registered accounts. Lock markers either way so scrolling does not move the plan.

Did the Badlands launch replace the need for a loot map?

No. The expansion and Update 1.30 added desert clothing, extra wildlife, motorbikes, and a full character wipe, which makes a shared map more useful, not less. Use town labels for movement, filters for building types, and circles for permanent hazards. Treat random icons and any specific weapon as things you still have to verify in the world.